Metalness: The metallic values of the surface.Īdditionally, the Normal and Displacement maps have additional options when selected.Occlusion: The occlusion map values of the surface.Roughness: The roughness values of the surface.Gloss: The smoothness values of the surface.Specular (R/G/B): The red, green, or blue values of the specular reflections map.Diffuse/Albedo (R/G/B): The red, green, or blue color values of the surface.Value: Enter a constant value to fill the channel.*See Channel Specific Controls for more information. You can fill each channel with a specific set of information about the Mix: In general, unless you require linear maps, sRGB maps are the more common option for most tools. What you choose will depend on what the maps will be later used in and how that engine/renderer/DCC deals with linear and sRGB color spaces. On the other hand, sRGB values will be ‘corrected’ for visual accuracy and are used by default for the albedo/diffuse and specular maps. Linear space values will be mathematically accurate and are used by default for the normal map and other greyscale values like gloss and displacement. Mixer exports support both linear and sRGB (gamma) space values. Each channel can contain a different set of information. Multi-channel Packingĭepending on how much information you want to export on a single map, you can choose between 1 ( Greyscale), 3 ( RGB), and 4 ( RGBA) channels. Using a higher bit depth will result in maps with a more significant size on disk. However, Mixer supports up to 32-bit depth, which supports over 16 million colors. For example, 8-bit color depth supports 256 colors, which is often enough for most applications. The bit depth controls the range of values that can be used. You can export maps to several file formats, and each format supports a different set of channels and bit depth. For more information, see the Color Space section below. 6: Type of data to fil channel with ( Linear or sRGB).If Normal or Displacement is selected, additional toggles will appear.For more information, see the Map Options section below. 5: Select data for a specific channel.Select between Greyscale (single channel), RGB (three channels), or RGBA (four channels). 3: Number of channels to include in the map.For a comparison of the file formats available, see the details in the following topic. Each format has a different set of channels and bit depth available. By clicking the ‘Load or Save’ icon, you can save valuable time by creating a preset that best suits your project requirement.īy clicking on the arrow located on the left of the map name, you can access properties that can be customized. If you have created new presets, they will also be available in this drop-down.īy customizing each map’s available options, you can create your selection of maps with modified channel packing, bit depth, file format, etc. With the advanced options, you will notice the Metalness Maps preset loaded by default and a visible list of maps available for this preset. Click here to learn more about adding a custom channel for export. However, to add a custom map for export, such as the one used for Mask Exports, you will have to scroll down to the bottom and click. By default, you will have a few of the basic ones already visible and selected. This tab will contain all the maps available for export. This page will cover the three tabs that the Advanced Texture Setup is comprised of. This window will also pop up when clicking the icon when the Texture Sets list is visible in the Export tab. You can access this panel by clicking on the ‘Advanced Texture Setup’ in the Export Tab, Textures section. An expansion of the Basic Export options, the Advanced Texture Setup gives you granular control over the export options by opening a separate window.
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